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Clue/Cluedo

Software

Blender
Maya
Substance Painter
Photoshop
Unity

Tasks

Character Modelling, Rigging, and Animation
Environment Modelling and Texturing
Asset Modelling and Texturing

Clue/Cluedo was the project I spent the most amount of time on at Marmalade Game Studio. I worked across multiple themes, but the Case Files Revisited and Polar Research Station were the highlights for me.
On Cluedo, I was mostly assigned character work, and that ranged from sculpting, modelling and texuring characters, to rigging and animating them as well.
I also had the opportunity to do some environment and asset work as well, specifically on the Polar Research Station theme. This included modelling and texturing the board, as well as some of the theme weapons.

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