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Hell's Kitchen 2

Software

Roblox Studio
Maya
Blender
Substance Painter
ZBrush

Tasks

Environment Sculpting/Modelling/Texturing
Asset Modelling & Texturing
Set Dressing

Hell's Kitchen 2 was my second project with Metavision Studio, and second project within Roblox. The idea for HK2 was combining the format of the TV show with a "Cult of Gordon" theme, and the results were a unique and hilarious experience for players!
I worked on a lot of different tasks on this project, including the player lobby, where I sculpted, retopologised and textured the volcanic rocks, and created the set dressing assets. The assets for HK2 were very much inspired by ancient Greek architecture, featuring columns and marble, which were fun to work on.
Additionally, I also worked on assets for the multiple mini games within the project, such as set dressing props for Escape Gordon, and vegetables/ingredients for Chop Till You Drop.

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